Retains 1 HP, but will not die until getting knocked down Increases damage received when blocking by 75%Ĭan be stacked with Auto Block setting and Amped Badge/Ribbon ability.ĭecreases damage you inflict on teammates by 50%ĭecreases damage received from Pursuit attacks by 40% Only applies if the player using this skill is the Room Master. Powerful reinforcements appear in Mega Force missions, like Linda Bobo, Mike and Jacky Noboru Increases SPD and JMP by 3 when Voltage is Max. SPD and JMP increases when Voltage is at Max Increases damage by 15% when HP gets to 25% or below It only grants this damage bonus to First Attacks of Combos, Aim Attacks and Weapons. Increases damage by 30% to Counter Attacks Revives twice with 50 HP when HP reaches 0 Gives Max Voltage at the start of the round These HP increases vary depending of the game mode, in Tournament, it grants 150 HP per kill, while on Mega Force it grants 45 HP per kill. Increases damage by 20% when Voltage is at Max Reduces charge time of Hold Attacks by 30% Increases damage by 20% when HP gets to 25% or below Voltage charges 15% faster when giving or taking damage Increases damage by 50% for every player or NPC kill for a short time Revives once with 50 HP when HP reaches 0 Listed below are the skills by type (meaning by which buff/move/attack/stat they replace or add). To see the list of Inherited skills, go here. Once the system could not fit anymore inside, it will not replace any empty skill slots. There are also skills that can only be obtained with special Card Materials, these cards can be obtained by doing certain missions or events and also from Lucky Draw and Mora Shrine.Ĭard Materials will always succeed in adding the skill to the accessory, however, players can only use one Skill Card per synthesis.īe wary that the accessory are limited to 8 slots, and each skills fills up the slots. Synthesis skill success chances are heightened greatly if you put the right type of material (power, trick or life) in first when doing synthesis. These skills can be obtained anytime in the Future Lab. very good for spark plug.This section of the wiki is dedicated to listing information about skills that are not inherits from accessories.
![getamped 2 acc inherits getamped 2 acc inherits](https://66.media.tumblr.com/66254774ddc1829d39f3e68ecb4145d0/tumblr_oasv2s72ip1sy3vw0o4_500.png)
![getamped 2 acc inherits getamped 2 acc inherits](https://i.kym-cdn.com/photos/images/original/001/143/846/0e5.png)
Nova burner will go off twice, when barrier is deployed and when it runs out.ĩ.clone shooting through barrier will get amped damage, any artifact related dmg passing through barrier will be amplified. Stop gaps 5 sec safety margin will be active when barrier expires. basically barrier comes after all of your gun buffs and adds 25% to it.īarrier AMP on pick up- as numbers show when picked up barriers bonuses seem to take 50% penalty, for example 25% amp seems to become 12% when barrier is picked up. now that is better than 145 (20+25) but nothing too spectacular. so the boost happens step by step if your gun does 100 dmg it will do 120 with the amp shot and 150 if you shoot through barrier while amp shot is ready.
![getamped 2 acc inherits getamped 2 acc inherits](https://static.wikia.nocookie.net/ga2dojo/images/c/c5/Veteran.png)
as it stands it will only give you 25% dmg boost per shots passing through barrier. Impaler shield-corrosive homing darts will launch of the barrier when it gets hit at same succession as from your body.ĪMP shields (pangolin with amplification roll)- barrier will not give you 50% dmg for shots passing through if you have pangolin shield with damage amplification on your body. WTF shield effects do transfer over to the barrier.īlack hole shield effect will go off when barrier is gone (expired) -therefore we can deduce that when barrier expires it is considered " a shield break" therefore every shield break effect should occur at the end of the action skill.Īnshin shield boosters or fortification boosters, that should drop when receiving dmg will drop from barrier when it gets hit. please post interesting findings here so we can create a list. I want to ask people with time on their hands to post results about distributed denials interaction with shields.